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Tag Archive 'ai'

Recently, I programmed a neural network that (successfully) learned to optimize its payoff while playing blackjack. However, I did it in C. A little research showed that most people don’t use C or C++ for AI applications, and that functional languages (as well as those that have internal support for the use of symbols) were [...]

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Soon, this post will contain information about the foundation of simple perception neural networks and more, but for now, it is just an excuse to post an image I made of the McColloch and Pitts Unit. From this image, and a little knowledge, we can deduce that there are 3 major operations that should be [...]

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Recently, in one of my favorite classes (AI) we were all assigned to write a bit of software that was able to solve a problem that involved rolling a die. Here is the description of the problem: In a rolling-die maze, you typically start with a standard six-sided die with a given face facing up [...]

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puzzlesolver

Designed for CS4 at RIT, this is a simple puzzle solving framework that is written in C++. It does a breadth first search that iterates over any state space and makes single changes to nodes (in the code they are called deltas). The program terminates when all of the nodes are in their target state. [...]

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