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Category Archive for 'Artificial Intelligence'

Recently, I programmed a neural network that (successfully) learned to optimize its payoff while playing blackjack. However, I did it in C. A little research showed that most people don’t use C or C++ for AI applications, and that functional languages (as well as those that have internal support for the use of symbols) were [...]

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Soon, this post will contain information about the foundation of simple perception neural networks and more, but for now, it is just an excuse to post an image I made of the McColloch and Pitts Unit. From this image, and a little knowledge, we can deduce that there are 3 major operations that should be [...]

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Recently, in one of my favorite classes (AI) we were all assigned to write a bit of software that was able to solve a problem that involved rolling a die. Here is the description of the problem: In a rolling-die maze, you typically start with a standard six-sided die with a given face facing up [...]

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